Proper developer testing is crucial in software development but is sometimes overlooked, especially in C++. In this session, we will focus on unit testing in C++ using Google Test examples. We'll start with the basics of creating automated unit tests and then move on to more complex scenarios involving mocks. We’ll discuss the Test-Driven Development (TDD) approach and other best practices for unit testing. This session is part of the Fundamentals track and is relevant for both beginners and more advanced developers who want to enhance their testing abilities.
This one-day workshop offers an in-depth exploration of C++ templates, including new features introduced from C++11 to C++20. We will begin with a quick review of template functions and classes, followed by advanced topics such as non-type template parameters, specialization, variadic templates, Template Argument Deduction (CTAD), and the interaction between templates and lambdas.
We'll also dive into C++20's Concepts and Constraints, highlighting their role in making generic programming more robust and clear. Additionally, we'll explore how standard library containers and algorithms are implemented, providing practical insights on designing and writing generic and flexible C++ code. The workshop will cover design principles and C++ idioms using templates, including Static Polymorphism, CRTP, type-erasure, and techniques for using compile-time data at runtime.
With a strong emphasis on hands-on practice, participants will apply their knowledge to make their code more adaptable and efficient. This session is ideal for developers looking to deepen their understanding of templates and leverage them to enhance their C++ code base.
Amir Kirsh
Amir Kirsh is a C++ lecturer at the Academic College of Tel-Aviv-Yaffo and Tel-Aviv University, previously the Chief Programmer at Comverse, after being CTO and VP R&D at a startup acquired by Comverse. He is also a co-organizer of the annual Core C++ conference and a member of the ISO C++ Israeli National Body.
std::execution
(“senders & receivers”) has been voted into the C++26 working draft, providing a standard framework for concurrency and parallelism in C++. However, as the community has seen many times before, simply standardizing something doesn’t imply it will be adopted, much less adopted quickly or painlessly. Now remains the problem of adopting std::execution
into existing workflows, problems, and codebases.
Making this situation more challenging is the fact that std::execution
as currently integrated into the C++26 working draft is a minimum viable product. Facilities that one might intuitively expect, such as networking or other I/O support, robust execution contexts, or richer primitives, are completely absent. In these early days, developers are required to implement new primitives themselves, understanding and applying the principles of std::execution
to achieve higher-level goals.
This talk will consider an existing, production, networking server written using pre-C++26 established practice. It will introduce the key concepts and primitives of std::execution
, and demonstrate how to extend them iteratively to ultimately replace the existing server.
std::execution
(“senders & receivers”) has been voted into the C++26 working draft, providing a standard framework for concurrency and parallelism in C++. However, as the community has seen many times before, simply standardizing something doesn’t imply it will be adopted, much less adopted quickly or painlessly. Now remains the problem of adopting std::execution
into existing workflows, problems, and codebases.
Making this situation more challenging is the fact that std::execution
as currently integrated into the C++26 working draft is a minimum viable product. Facilities that one might intuitively expect, such as networking or other I/O support, robust execution contexts, or richer primitives, are completely absent. In these early days, developers are required to implement new primitives themselves, understanding and applying the principles of std::execution
to achieve higher-level goals.
This talk will consider an existing, production, networking server written using pre-C++26 established practice. It will introduce the key concepts and primitives of std::execution
, and demonstrate how to extend them iteratively to ultimately replace the existing server.
Robert Leahy
Robert is a graduate of the University of Victoria where he specialized in graphics, gaming, and digital geometry processing. After spending 4.5 years in full stack web development he pivoted to financial infrastructure in early 2016 and now works on next generation market data storage and retrieval mechanisms. In 2019 he became involved in the ISO C++ committee with a particular focus on library evolution.
With a proposal slated to introduce reflection to C++26 (including the “std::meta” namespace) getting strong support in WG21, we can already start imagining a whole new world of possibilities. In this session, we will dive into reflection and its transformative potential within our codebases.
We will start with an introduction of utilities from the reflection proposal. Then, we delve deeper into practical applications and demonstrate solutions to problems that commonly use reflection and the power it holds.
We will also talk about the latest updates and changes in the proposal, applied while going through the review process in WG21.
For the last part, we will explore the possibilities within “Reflection Libraries". This includes both “traditional” libraries which provide functionality, and more “novel” approaches which reshape users’ code. We will look at examples of what such libraries can cover, and demonstrate potential directions the future holds.
Join us as we traverse the meta::[[verse]]!
Inbal Levi
Inbal Levi is a Lead Software Engineer with an interest in code readability, compilers, language and software design. She is an active member of the ISO C++ Standards Committee as Library Evolution Work Group Chair, and as the ISO C++ Israeli NB Chair.
Inbal is also a director at ISO C++ Foundation and the Boost Foundation and puts effort into evolving both the local and international C++ communities, as an organizer of the CoreC++ conference and meetup group, and as the program chair of C++Now.
By default, we think sequentially. Parallelism and asynchrony are often seen as challenging and complex. Tools to be used sparingly and cautiously, and only by experts.
But we must shatter these assumptions, for today, we live in a parallel world. Almost every hardware platform is parallel, from the smallest embedded devices to the largest supercomputers.
We must change our mindset. Anyone who writes code must think in parallel. Parallelism must become our default.
In this example-driven talk, we will journey into the world of parallelism. We'll look at different algorithms and data structures in depth, comparing and contrasting different implementation strategies and exploring how they will perform both sequentially and in parallel.
During this voyage, we'll uncover and discuss some foundational principles of parallelism, such as latency hiding, localizing communication, and efficiency vs performance tradeoffs. By the time we're done, you'll be thinking in parallel.
Bryce Adelstein Lelbach
Bryce Adelstein Lelbach has spent over a decade developing programming languages, compilers, and software libraries. He is a Principal Architect at NVIDIA, where he leads HPC programming language efforts and drives the technical roadmap for NVIDIA's HPC compilers and libraries. Bryce is passionate about C++ and is one of the leaders of the C++ community. He has served as chair of INCITS/PL22, the US standards committee for programming languages and the Standard C++ Library Evolution group. Bryce served as the program chair for the C++Now and CppCon conferences for many years. On the C++ Committee, he has personally worked on concurrency primitives, parallel algorithms, executors, and multidimensional arrays. He is one of the founding developers of the HPX parallel runtime system. Outside of work, Bryce is passionate about airplanes and watches.
Safety has been a huge buzzword in the C++ Community in recent years. There are many concerns about the safety of our C++ language and the projects that have been developed using it. Many improvements are being discussed, starting from handling of the low-level fundamental types, through updating the language rules (e.g., initialization), up to providing safer high-level abstractions in the library.
This lecture presents how the usage of a Modern C++ quantities and units library can improve the safety of the code we write every day. During the talk, Mateusz will describe all issues and possible solutions discussed in P2981: Improving our safety with a physical quantities and units library. Based on the examples developed with the mp-units project, the attendees will not only learn the obvious benefits of using such a library, but also some less known safety features will be presented.
During the talk, we will see typical issues of code bases that do not use a proper library. We will also learn about various mishaps in engineering that happened through the ages and were caused by human errors in handling quantities and their units. We will also see how they can be easily and safely addressed using the mp-units library.
In the end, Mateusz will describe which issues can't be solved by the quantities and units library itself for now. He will review a list of potential extensions to the C++ language and its library that would allow even more safety in our projects.
Today, C++ software is increasingly asynchronous and parallel, a trend that is likely only to continue going forward. The C++ standard acknowledged threads and provided the first concurrency facilities with C++11. The set of primitives and lower-level building blocks was greatly extended in C++20 with many powerful abstractions.
During this training, we will learn the concurrency utilities in the C++ Standard Library. We will also explain how new C++20 features improve the "old" abstractions we got before. We will talk about threads, mutexes, deadlocks, work cancellation, semaphores, latches, barriers, and many more. We will also introduce a few higher-level abstractions (e.g., concurrent_queue and monitor design pattern).
This is a hands-on workshop, and we will do many practical coding exercises. Thanks to the Compiler Explorer, we will work with the latest compiler versions, so no special environment preparation is needed. Please bring your laptops and good mood with you :-)
Mateusz Pusz
A software architect, principal engineer, and security champion with over 20 years of experience designing, writing, and maintaining C++ code for fun and living. A trainer with over 10 years of C++ teaching experience, consultant, conference speaker, and evangelist. His main areas of interest and expertise are Modern C++, code performance, low latency, safety, and maintainability.
Mateusz worked at Intel for 13 years, and now he is a Principal Software Engineer and the head of the C++ Competency Center at EPAM Systems. He is also a founder of Train IT, which provides dedicated C++ trainings and consulting services to corporations worldwide.
Mateusz is a contributor and an active voting member of the ISO C++ Committee (WG21), where, together with the best C++ experts in the world, he shapes the future of the C++ language.
Modern C++ offers a wealth of parallel programming features. Those features belong to four different programming models: low-level, a-sync, cooperative multitasking, and data parallel. The low-level model (or rather, non-model) contains the basic building blocks – threads, atomics, mutex etc. The a-sync model contains async, future and related classes. The cooperative multitasking model relies on coroutines. Lastly, the data parallel model contains the parallel algorithms. The four models aren’t just different abstraction levels – each is appropriate for a different program structure. This talk will review the four models, describe the central features used by each model, and discuss the expected use case for each one. Since many of the parallelism features are not new to the language at this point, the talk will not focus on the details of the features themselves. Instead, the talk will put them in the context of a programming model, and make the choice of parallel programming features easier for C++ developers.
Eran Gilad
Eran Gilad is a software engineer at Regatta Data, where he works on one of the most fascinating areas of software development: database internals. Before diving deep into database engineering, Eran was a principal research engineer at Yahoo Research and a member of a systems research group. He holds a PhD in Computer Science from the Technion, where his work centered on various aspects of parallel programming and execution.
Beyond his professional work, Eran is passionate about developer communities. He co-organizes the Core C++ conference, the Haifa::C++ meetup group, and the Medabrim C++ WhatsApp group. His involvement in these communities stems from his first job experience, where he was the sole C++ developer at his company for several years.
Used in engineering, machine learning, graphics, and more, floating point arithmetic is a cornerstone of modern numerical computing. Despite its widespread application, many developers lack a sufficient understanding of the floating point type and its intricacies. This presentation aims to clarify these concepts.
We will walk through the bitwise representation of floating point values, the IEEE 754 Standard, the nuances of arithmetic operations, and some common sources of floating point error. We'll also look at some practical solutions to common pitfalls in C++. A basic familiarity of binary representation (of integers) will be helpful, but no prior experience with floating point arithmetic is necessary.
Floating point is not necessarily the dry, enigmatic topic that it's often made out to be. To convince you of this, we will also walk through some brilliant floating point algorithms such as float to decimal string and fast inverse square root.
Ryan Baker
I am an undergraduate computer engineering student at Purdue University, where I focus on numerical computing and software development. I have a passion for elegant low-level algorithms. I am currently writing a competitive C++ chess engine, an arbitrary precision floating point library, as well as conducting statistical analysis on the quality of random number generators. Outside of software, I enjoy woodworking and weightlifting.
With C++23 already making waves and C++26 on the horizon, the allure of cutting-edge features tantalizes C++ enthusiasts. However, the practical reality is that many companies are yet to embrace C++23 and are eyeing the transition to C++20 in the interim. In this proposal, I aim to guide fellow developers through this crucial transition period by shedding light on the indispensable features of C++20 beyond the widely discussed "big 4". Through practical examples and insightful discussions, attendees will gain a comprehensive understanding of the pivotal elements within C++20 and their correct application.
From concepts like coroutines to modules, constexpr improvements, and more, this talk will not only demystify these features but also elucidate their tangible value in real-world scenarios. By the session's conclusion, participants will be equipped with the knowledge and confidence to harness the full potential of C++20, facilitating a smooth transition and amplifying the efficacy of their codebase.
Alex Dathskovsky
Alex Dathskovsky has over 17 years of software development experience, working on systems, low-level generic tools and high-level applications. Alex has worked as an integration/software developer at Elbit, senior software developer at Rafael, technical leader at Axxana, Software manager at Abbott Israel and now a group manager a technical manager at Speedata.io an Exciting startup the will change Big Data and analytics as we know it .On His current Job Alex is developing a new CPU/APU system working with C++20, Massive metaprogramming and development of LLVM to create the next Big thing for Big Data. Alex is a C++ expert with a strong experience in template meta-programming. Alex also teaches a course about the new features of modern C++, trying to motivate companies to move to the latest standards
The most common practice of parsing JSON (or YAML, XML, or any other markup language) is by loading its DOM into memory and exploring the available data. However, using DOM introduces multiple linear overheads for CPU time and memory, as well as code complexity for querying the DOM.
This talk explores a different approach: event-driven processing of JSON content with fast, minimal memory overhead. This methodology will also keep your parsing code squeaky clean! In it, we will review normalizing the callback API into a more manageable format while also managing the state of the parsing operation, as well as creating an external API that allows users to only manage with what they care about.
We will also provide an overview of different options for parsing JSON (such as DOM and SAX), the different levels of abstraction used for reaching this solution, the pros and cons of using SAX-driven parsing, and the opportunities for extending this approach to other technologies and data structures.
On top of it all, there will be some cool videos from Burning Man!
Uriel Guy
Uriel Guy is a Team Lead in Bloomberg’s Engineering department. He’s been working in software engineering for more than 20 years, holding roles with governments, startups and large companies. He is also very excited about his home projects, which involve driving large numbers of LEDs in 3D spaces.
Websites: urielguy.com github.com/UrielGuy instagram.com/led.zeppelin.art.car
Since ranges
were introduced to C++20, a new paradigm was presented to us C++ developers. This paradigm, sequence oriented programming allows easy expression of useful algorithms, helps us decompose problems into smaller-clearer sub-problems and has the potential of increasing the readability and maintainability of solutions we develop to difficult problems.
Though rich and diverse, the set of tools in our ranges toolbox is at its infancy, and the robust design of the library makes it possible for us to extend it with algorithms and views on our own. Doing so can increase our productivity, enrich our vocabulary and also be fun and challenging.
In this talk I'll discuss the structure of the ranges library in terms of its main concepts
and how it was designed to be extensible (especially as on C++23).
We will focus on the implementation range views
, and go over several examples of how new views which aren't part of the standard should be designed and implemented, in a way that fits with the rest of the ranges library.
Join me in the development of range adapters as we learn about range categories, concepts, adapters, customization-point-objects and range-adapter-closures.
Roi Barkan
Professional software developer and architect since 2000, Roi's main focus throughout his career was on high performance and distributed systems, implementing complex and innovative algorithms. Roi has been the VP technologies of Istra Research since 2014, where he helps creating low latency financial systems. Prior to working for Istra Research, Roi spent 12 years in software development, architecture and management in the IT Security field. Roi received his B.A in Computer Science with high honors from the Technion in Israel, and his executive MBA from Tel Aviv University.
Have you ever felt your life would be simpler if you could just add virtual functions to a class hierarchy whenever you needed to (e.g., to persist an object or render it in JSON), but refrained because you did not own the classes, and doing so would violate the principle of separation of concerns? Have you toiled on a Visitor class again? Did you struggle to get double dispatch right because you needed to implement binary operations for polymorphic classes?
Open methods solve all these problems, while requiring you to write much less code -- and they deliver superior performance.
Open methods are virtual functions that are defined outside of a class. Given a method declaration and a set of specializations, the most specific version is selected, depending on the dynamic type of one or more arguments. Open methods make it possible to add polymorphic behavior to existing class hierarchies, without modifying them. open methods offer a superior alternative to the Visitor pattern, and a solution to the problem of cross-cutting concerns. Since more than one argument can participate in the selection of the specialization, open methods also solve the binary (or multiple) dispatch problem.
YOMM2 is an implementation of open methods in library. It was inspired by the paper Open Multi-Methods for C++, by Peter Pirkelbauer, and Yuriy Solodkyy, and Bjarne Stroustrup. YOMM2 delivers excellent performance, and requires no external tooling. It was first released in 2017 and presented at CppCon 2018. Since then, the library has evolved significantly. Support was added for friend and member methods, templatized methods, automatic deduction of inheritance graphs, wide pointers for faster dispatch, support for custom RTTI, static offsets for faster-than-virtual method dispatch, etc.
YOMM2 is available on GitHub and on Compiler Explorer.
Jean-Louis Leroy
Jean-Louis Leroy is a Senior Software Engineer at Bloomberg in New York City. He has a long-standing interest in extensible languages, from Forth (a long time ago) through Lisp, Perl, D, Python and C++. In addition to his personal open source project YOMM2, he is also part of the engineering team that created and published BlazingMQ, an open source distributed message queueing system.
Yes, we know we are all C++ programmers, and we all care a lot about our performance, but trust us when we say that the world of High Frequency Trading (HFT) takes this to a whole new level. In our world, reliable and predictable low latecy is a necessity, and we could never "excess" low latency. It's a competitive market where everyone are fighting to get extra nanos, and we're focused on any inch we could gain. Above that, our most critical path, is rarely and unpredictably executed, which means standard performance optimizations, that is normally aimed to maximize throughput, are not applicable in our case. For example, we cannot trust the kernel to "fairly" share resources, and we cannot evacuate "cold" code from the cache. In this talk, we will explore some of the unique challenges this world brings to us, we will discuss some of the benchmark challenges to optimization we introduce to our application. From the physical layer, to bypassing the kernel, to some of our day-to-day application development optimization decisions.
Yossi Moalem
Yossi is the VP R&D of qSpark. He has over 15 years of experience as a professional programmer, mainly in C/C++. Yossi considers the standard as light reading and spends all his spare time learning new technologies and methodologies (much to the delight of his wife!!). He likes teaching and sharing his knowledge, but what really does it for him is refactoring legacy code into beautifully crafted code. On the positive side, he loves Led Zeppelin.
Embedded development is a complex process that brings together software, electronics, physics, mechanics, and algorithms. Designing a system with embedded components requires careful consideration of multiple factors. However, there is a lack of knowledge regarding correct practices in building embedded systems. In my talk, I will offer valuable insights to enhance the effectiveness of embedded development, focusing on improving robustness, speed, and maintainability. By addressing the challenges in this field, attendees will gain a deeper understanding of how to design and build embedded systems correctly. Through practical advice and best practices, I aim to empower developers to overcome obstacles and achieve successful outcomes in their projects.
Gili Kamma
Gili Kamma has a B.S.c in electrical engineering from Tel-Aviv University, Israel. With 20 years of experience developing systems, she has worked across plenty of technical environments, BSP and low-level drivers in C, C++, Golang, Python, C#, Java, DB, and Cloud. She has extensive experience in creating applications from scratch, improving performance of existing ones, and maintaining products by solving bugs and ensuring quality. These days, she is a team leader in Priority-software.
In this talk we will talk about what are design patterns. Why they matter. And will go over the most common design patterns used in C++.
The API first approach has gained in popularity in recent years with the rise of micro services and cloud computing, but its applicability reaches far beyond that to any library or infrastructure code. In this workshop we will practice thinking in API first approach in C++ code. How the API first approach encourage componentization and make the code more testable - including test-driven design. We will cover C++ idioms that support efficient working with interfaces. And we will deal with how to handle interfaces with unknown number of arguments or types, error handling, and more. In the course of that we will tackle various advanced C++ features such as concepts, templates, combining templates and virtual functions, user-defined literals, type-erasure, and more. The workshop is composed of a series of exercises based on real-world, production i
Noam Weiss
Working with C++ for over two decades. Still excited about a brilliant code.
Many times one find himself debugging code he didn't write. Often, without access to debug information. It could be external library. Third party integration, or just old release no one is able to build anymore. We'll survey some tricks to debug without the source code
Elazar Leibovich
System programming at Akamai, Oracle, Vastdata, Nextsilicon, Intel
As our world advances to AI and dense computing, more and more GPUs and DSPs are developed to accelerate the compute.
But how can I send C++ kernels to be executed on a GPU?
Unfortunately, C++ does not yet propose a solution to heterogenous systems but it is evolving and on the way many solutions come to the rescue.
In the lecture, I will speak on existing solutions like OpenCL, SYCL, CUDA, new C++26 libraries and other programming languages.
I will present the compilers technology that was developed in Mobileye based on LLVM infrastructure and the challenges we faced.
Oren Benita Ben Simhon
Oren is a seasoned compiler engineering director at Mobileye SW, spearheading R&D efforts to develop cutting-edge compilers and runtime libraries for Mobileye's EyeQ system on chip.
A graduate of the Technion with a BSc in computer engineering and an MBA, Oren brings over 18 years of expertise to the field of embedded systems programming and design. His academic background, including former TA of Theory of compilation course at the Technion, coupled with his extensive industry experience, has solidified his reputation as a thought leader in compiler technology.
This lecture offers a bird's-eye view of the crucial security considerations in C++ development, tailored for software professionals seeking to enhance their systems' robustness. We begin by exploring common vulnerabilities specific to C++, shedding light on the risks associated with undefined and compiler-specific behaviors. The discussion then moves to established guidelines and standards, focusing on MISRA C++ and the SEI CERT C++ Coding Standard, which form the backbone of secure C++ development practices. We'll also cover the role of static analysis tools in identifying potential security flaws early in the development process.
This lecture aims to provide attendees with valuable pointers (pun intended) to practices, standards, and tools that will help them develop better, more secure C++ code. It serves as a solid foundation for further exploration of C++ security topics.
Assaf Tzur-El
My drive is simple: I love helping people, especially in the tech world. My superpower is creating order from chaos, making lives easier, and empowering individuals to excel in their roles. As a technology- and developer-oriented professional with 30 years of experience, I achieve this by sharing my knowledge and leveraging my extensive experience to benefit developers, teams, and organizations.
C++ is not just an Object-Oriented Programming Language, it supports many paradigms. But in this session we would focus on the object oriented aspects of C++, from encapsulation to inheritance and polymorphism. The session aims to cover the basic syntax together with best practices, tips, pitfalls to avoid and more. We would discuss design considerations, the advantages and disadvantages of different approaches and other alternatives that the language provides. Some relevant design patterns may also pop-by. This session is aimed for both novice and intermediate level C++ developers, closing gaps and putting the spotlight on important aspects. More experienced developers are of course welcomed to join and enrich the discussion with their knowledge and experience.
Nathanel Green
My name is Nathanel and I am the CEO and Co-founder of Alphapulse, a medical device startup company. Previously, I worked as a software engineer and team leader in various companies, and I was the Co-founder and former CTO of Darebiz AI (Acquired). With over ten years of experience in a wide range of programming languages and technologies, I have also taught theoretical and practical software topics at different companies in the industry.
I hold degrees in computer science and electrical engineering from Tel Aviv University. I live in Ramat Gan, am married, and have two wonderful girls.
In the rapidly evolving landscape of embedded systems, selecting the right software infrastructure and platform is crucial for achieving optimal performance and maintainability. This talk will explore the principles and practices our company has developed for choosing and implementing embedded software infrastructure. We will cover the methodologies used for evaluating and selecting platforms, including criteria such as scalability, integration capabilities, and support for real-time operations. Through an embedded C++ application case study attendees will gain insights into our decision-making process and understand how to align platform choices with long-term strategic goals.
In the realm of modern C++ development, ensuring code quality and reliability is paramount. CTest, part of the CMake suite, offers a robust framework for automating and managing tests. This talk will guide you through the essentials of CTest, from basic setup to advanced features. We'll explore how to integrate CTest into your existing projects, write effective tests, and leverage CTest's powerful capabilities to optimize your testing pipeline. Whether you're a seasoned developer or new to CTest, this session will equip you with the knowledge and tools to enhance your testing strategy and boost your project's success.
Alex Kushnir
Alex Kushnir, principal software engineer with Johnson & Johnson MedTech. Experienced in embedded software development, with focus on software infrastructures, tools and methodologies.
B.Sc. in Electronics and Computer engineering
I'm a CE maintainer, and in this talk I'll show many less-known and powerful CE features. In particular, we'll go beyond the typical conferences/tutorials usage of CE to inspect just small C++ snippets, and you'll learn how to inspect real-life code in its real-life habitat (i.e., headers and libraries).
The talk is intended for people already familiar with CE, but would contain a brief introduction.
Ofek Shilon
Compiler-Explorer maintainer, Dev @Speedata
Middle-end optimizations play a critical role in generating high-performance code for deep learning accelerators. In this talk, we will present an MLIR-based fusing compiler that generates optimized LLVM IR from high-level graph IR, which is then compiled by an LLVM backend for execution on tensor processing cores in Intel Gaudi deep learning (DL) accelerator. This compiler has been in use for the past three generations of Gaudi products and provides around 54% average performance improvements at a model-level. The talk will cover the lowering pipeline, how we leverage upstream MLIR dialects and some key optimizations and learnings for compiling deep learning workloads to Gaudi.
Authors: Dafna Mordechai, Omer Paparo Bivas, Jayaram Bobba, Sergei Grechanik, Tzachi Cohen, Dibyendu Das
Dafna Mordechai
Dafna is a deep learning compiler team leader at Habana Labs, developing compilers and optimizing performance for Habana Labs' Gaudi line over the past 5 years. She has broad experience in designing, implementing, and testing software systems on architectures ranging from microcontrollers to high-performance computing. Passionate about technology, she shares her expertise through mentoring, talks, workshops, tech-blogging, and volunteering to promote diversity in tech.
Omer Paparo Bivas is a deep learning compiler software engineer with experience in developing compilers and optimizing performance on various hardware architectures, ranging from HPC x86 systems to custom chips like Habana Labs' Gaudi line. In his spare time, Omer enjoys improv acting and has performed in class-concluding shows before live audiences.
Professional C++ code appears in various levels. Marshall Cline, the original owner of C++ FAQs, wrote in the first ed. of the book: Q: How long does it take to become a good OOP in C++? A: Between six months and three years, depending on your definition of good. My experience was a bit different: I did get some big complements on my code after three years of partially using C++, but my big "Ah Ha!" (Eureka?) came at the fifth year, and then on the tenth year. When we are experienced in programming, we follow most of the formal rules and practices for quality software. However, I believe that our inner state may differ, depending on our personality; namely, the better code is not made by only following formal rules. Indeed, I think that SW development is an art. Therefore, I'll try to express my point of view, on programming, as open as possible, allowing different interpretations by different people.
Yechiel M. Kimchi
Yechiel M. Kimchi PhD in math (Set Theory, Logic) HUJI Teaching C and C++ at CS-Technion(20yrs), HaifaU(3yrs), Others(5yrs) SWEng. at Intel(IL), IBM(IL), Google(MV), Yahoo(SJ) (total 10yrs)
Presentations: "In Search of Bug-free Software" August Penguin 2017 IL (Hamkor) "Teaching C++ as first PL" Core C++ 2019 IL
"Coding with Reason" A Ch. in "97 Things Every Programmer Should Know", K. Henney(ed.)
Imagine that a C++ programmer fell into a deep sleep in 2009 and woke up a decade and a half later. What would be different? How would s/he need to adjust?
This talk will run take us from C++ 98 to C++23, presenting a brief survey of the changes to the language over the past decade and a half.
Aviva Dayan
Aviva is a software developer who is rediscovering C++.
Task graphs often appear in different software systems, but the requirements for them can vary a lot depending on the domain.
In this talk, we’ll look at real-world examples where task graphs are useful and discuss the challenges coming from different use cases.
We’ll also explore some implementation tricks and see what existing libraries offer. If there’s time, we’ll dream about unicorns—the perfect task graph execution engine.
Svyatoslav Feldsherov
Svyatoslav works on the virtual networks. He enjoys any hardcore stuff in performance, networks, and operating systems. He has a real passion for large-scale production. He previously worked in infrastructure at Yandex.
Software development usually involves several code libraries maintained by different groups. This usually means frequent version releases for the purpose of integrations. The API tends to evolve and change between versions, causing a lot of integration effort. In this lecture we'll review what pure interfaces are, how to properly use them and how they can reduce development, maintenance and integration efforts. We'll discuss how to maintain the interfaces, what are the restrictions, and how different types of changes affect (or not) the code using the API. The presentation is based on real life experience of moving an SDK API to use pure interfaces, and it will cover the costs and benefits of this migration.
Udi Lavi
I have a BSc in Computer Science from the Technion - Israel Institute of Technology. In the past I was an instructor in the Open-University, and worked in a startup (which didn't make it). Nowadays I am a senior software engineer in the simulators industry, with interest in finding, learning and using different tools (static code analyzers / profilers / others) that assist with solving "issues" (bugs / performance / maintainability / portability) in the code. I am part of a group that develops the infrastructure for different kinds of simulators in C++ under Windows, while keeping it portable to several other operating systems.
Self-driving cars produce massive amounts of data. Both in real rides and simulation.
We present a novel approach treating visualization data as 3d logs, enhancing three key areas: cold storage size, read latency, write flexibility.
This talk will show how, by utilizing C++ speed, devtools can boost productivity tenfold, saving engineering time and resources.
"Not invented here" is a reoccurring problem in software development, but not always. Through code and the story of creation of yet another JSON serialization library for C++, we will show how well-crafted solutions for mundane tasks could facilitate positive culture change and growth in a development team, during one of the most stressful phases of a start-up — transition to a fully grown R&D team.
The talk will both dive into the technical aspects of such a library, and show how such solutions affects the team in the long term.
Yaniv Mordekhay
Yaniv Mordekhay is a seasoned software engineer and cybersecurity researcher. He has over two decades of experience under his belt, coding in most programming languages known to mankind. His tinkering took him from punch cards, through embedded devices and all the way to modern cloud-computing platforms. Currently a software architect at Fireblocks, he devotes most of his efforts to building highly ergonomic software that is a delight both to write and to use. You may occasionally spot him in his natural habitat on GitHub and StackOverflow, trying to contribute to way too many projects. When not glued to his computer screens, Yaniv spends time with his family exploring abandoned castles and brewing his trademark spiced coffee.
Middle-end optimizations play a critical role in generating high-performance code for deep learning accelerators. In this talk, we will present an MLIR-based fusing compiler that generates optimized LLVM IR from high-level graph IR, which is then compiled by an LLVM backend for execution on tensor processing cores in Intel Gaudi deep learning (DL) accelerator. This compiler has been in use for the past three generations of Gaudi products and provides around 54% average performance improvements at a model-level. The talk will cover the lowering pipeline, how we leverage upstream MLIR dialects and some key optimizations and learnings for compiling deep learning workloads to Gaudi.
Authors: Dafna Mordechai, Omer Paparo Bivas, Jayaram Bobba, Sergei Grechanik, Tzachi Cohen, Dibyendu Das
Omer Paparo Bivas
Yes, we know we are all C++ programmers, and we all care a lot about our performance, but trust us when we say that the world of High Frequency Trading (HFT) takes this to a whole new level. In our world, reliable and predictable low latecy is a necessity, and we could never "excess" low latency. It's a competitive market where everyone are fighting to get extra nanos, and we're focused on any inch we could gain. Above that, our most critical path, is rarely and unpredictably executed, which means standard performance optimizations, that is normally aimed to maximize throughput, are not applicable in our case. For example, we cannot trust the kernel to "fairly" share resources, and we cannot evacuate "cold" code from the cache. In this talk, we will explore some of the unique challenges this world brings to us, we will discuss some of the benchmark challenges to optimization we introduce to our application. From the physical layer, to bypassing the kernel, to some of our day-to-day application development optimization decisions.
Assaf Wolfhart
Assaf has been programming in C++ for the past 18 years, including the last 6 years at qSpark, where he focuses on low-latency development, performance, and optimization.
In the rapidly evolving landscape of embedded systems, selecting the right software infrastructure and platform is crucial for achieving optimal performance and maintainability. This talk will explore the principles and practices our company has developed for choosing and implementing embedded software infrastructure. We will cover the methodologies used for evaluating and selecting platforms, including criteria such as scalability, integration capabilities, and support for real-time operations. Through an embedded C++ application case study attendees will gain insights into our decision-making process and understand how to align platform choices with long-term strategic goals.
Akram Zoabi
Software Senior Manager with Jonhson & Johnson MedTech.
Experienced in Software development strategy and design, leading groups of software engineers in various of software and real-time software projects in the healthcare industry.
How many of you have encountered the following problems working with a mature codebase: * You don’t know what it does * You don’t know how to build it * The deployment process is based on various scripts and word of mouth * New developers take weeks to get up to speed We’ve all been there. Join this talk to discover how a 42-year-old software company keeps its code fresh and maintainable. Through this talk, we will share some helpful techniques and principles that you can immediately start to use to improve time to market, code quality, and developers’ work satisfaction within your organization.
Haim Cohen
Haim Cohen has worked in various software engineering roles at Bloomberg during the past 20 years. Today, he manages an engineering team within a core area of Bloomberg’s market data technology infrastructure that is responsible for a host of systems and APIs that govern the behavior of Bloomberg’s central market data database - the Ticker Plant. Before joining Bloomberg, he worked for Analog Devices and Intel, developing Electronic Design Automation software. He holds a bachelor’s degree in computers and software engineering from the Technion - Israel Institute of Technology, as well as a master’s degree in computer science from Columbia University. He lives in New York City with his wife, two kids, and a cat.